Step 13: Smudging the Fur |
We want Dogman to look as realistic as possible, so this step will allow you to give his fur a slight tweak so that it looks like real hair instead of just color inside black lines. Read along carefully!
This step involves using Photoshop's Smudge tool to smudge around the image to create a fur effect. Let's take a look at what the Smudge Tool does...
Here's a sample image. Imagine that this is a useful part of fur or hair or something like that. The blue area is the background, and everything else is on one layer. | |
Here, the smudge tool has been used to smudge down the middle. Pay attention to what has happened. The Smudge tool is a bit like having several different colors of paint on a table and sticking your finger in it and dragging your finger. You end up streaking the paint - this is what the Smudge tool does: it takes everything with it as you drag. This isn't what we want at all. We want our line work (the black line around the stripes) to stay. | |
So let's try it again with the black border on its own layer. Now we see that the smudge is taking transparency from beyond the border and pulling it inside, and colors from inside to the outside. That won't do at all. | |
Now we've locked the transparency on the layer. It won't take any colors from inside to the outside anymore, but where it can't drag colors in, it's assuming a background color of white. This is another step towards what we want, but it isn't quite there yet. |
We need a way to select just the color we want to smudge and not the black line work. Let's take a look at how to do this using his tail...
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But this will only give us nicely defined fur where the soft color and color meet, and our Dogman would like to have nicely defined fur all over. We can accomplish this body-wide transformation by using the Shade layer...
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Remember that areas of your character with no smudging can appear dull and lifeless, but be careful not to go too far - smudging him too much will make him look stretched and as if she is made out of taffy. Yes, taffy is a wonderful candy and is very tasty, but a taffy Catgirl would just be wrong...especially when she goes outside and began to melt and got all sticky and got grass all over her and then had people tried to eat her...the carnage would be unbearable. Smudging can be a really powerful effect, and if done correctly can really be worth the effort.
When you have finished smudging, you can run Filter then Sharpen then Sharpen again once or twice to bring out the detail. Sharpening tends to make detail stand out more and make them sharper and more obvious. Try it once to see what happens, and remember that you can always undo it if you do not like what you see. Don't use this too much or the noise (random pixels of gray) will start to show through as well.
That's pretty much all the work we'll need to do to the character. Make sure at this point that your layers are in the correct order and that she looks like she is supposed to (she should look something like the image on the right). If there are any errors you want to correct or places you want to add detail before we proceed to the backgrounds and effects, do that now. We've come a long way, but despite all this work, we still haven't done anything for a background. That's coming up next.
Save your Cartoon file!
At this point, you will need to save a separate version of your Catgirl so that your progress up to now can be graded. Follow these steps:
Now move on to the next step...
Back to Step 12: Highlights | |
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